//------------------------------------------------------------------------------
// X2D Game Engine
// Copyright (C) 2006, 2007, 2008 Janusz Kowalski
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program.  If not, see <http://www.gnu.org/licenses/>.
//------------------------------------------------------------------------------

#ifndef GLOBAL_H
#define GLOBAL_H

// Externally, X2D_PATH_DATA should be defined. It should end with /.

// Compile with sound support. Comment it out if you don't want sound.
#define WITH_SOUND

// Full name of the program
// !! Version name should come from outside.
#define NAME_FULL "X2D engine (devel. version)"

#define X2D_PATH_FONT X2D_PATH_DATA
#define X2D_PATH_TILESET  X2D_PATH_DATA "tiles/"
#define X2D_PATH_BACKGROUND X2D_PATH_DATA "bg/"
#define X2D_PATH_MUSIC X2D_PATH_DATA "music/"
#define X2D_PATH_SOUND X2D_PATH_DATA "sound/"
#define X2D_PATH_MAPS X2D_PATH_DATA "maps/"
#define X2D_PATH_ENTITIES X2D_PATH_DATA "entities/"

#endif
